爱莉希雅【记录】硬核表白*本站截至目前最硬核的评论!|DP相关(其他动态圈|DP官方|DP次元美化

爱莉希雅【记录】硬核表白*本站截至目前最硬核的评论!

在线查看链接

心形动画 (dp712.com)

评论地址

【爱莉希雅】《崩坏三》win10/11美化包|DP次元美化 (dp712.com)

修改优化

d2b5ca33bd091036

源代码

<!DOCTYPE html>
<html lang="zh">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>心形动画</title>
  <style>
    html,
    body {
      height: 100%;
      padding: 0;
      margin: 0;
      background: #000;
    }
    canvas {
      position: absolute;
      width: 100%;
      height: 100%;
      animation: anim 1.5s ease-in-out infinite;
      -webkit-animation: anim 1.5s ease-in-out infinite;
      -o-animation: anim 1.5s ease-in-out infinite;
      -moz-animation: anim 1.5s ease-in-out infinite;
    }
    #name {
      position: absolute;
      top: 50%;
      left: 50%;
      transform: translate(-50%, -50%);
      margin-top: -20px;
      font-size: 30px;
      color: #ea80b0;
    }
    @keyframes anim {
      0% {
        transform: scale(0.8);
      }
      25% {
        transform: scale(0.7);
      }
      50% {
        transform: scale(1);
      }
      75% {
        transform: scale(0.7);
      }
      100% {
        transform: scale(0.8);
      }
    }
    @-webkit-keyframes anim {
      0% {
        -webkit-transform: scale(0.8);
      }
      25% {
        -webkit-transform: scale(0.7);
      }
      50% {
        -webkit-transform: scale(1);
      }
      75% {
        -webkit-transform: scale(0.7);
      }
      100% {
        -webkit-transform: scale(0.8);
      }
    }
    @-o-keyframes anim {
      0% {
        -o-transform: scale(0.8);
      }
      25% {
        -o-transform: scale(0.7);
      }
      50% {
        -o-transform: scale(1);
      }
      75% {
        -o-transform: scale(0.7);
      }
      100% {
        -o-transform: scale(0.8);
      }
    }
    @-moz-keyframes anim {
      0% {
        -moz-transform: scale(0.8);
      }
      25% {
        -moz-transform: scale(0.7);
      }
      50% {
        -moz-transform: scale(1);
      }
      75% {
        -moz-transform: scale(0.7);
      }
      100% {
        -moz-transform: scale(0.8);
      }
    }
  </style>
</head>
<body>
  <canvas id="pinkboard"></canvas>
  <div id="name">I Love You</div>
  <script>
    var settings = {
      particles: {
        length: 500,
        duration: 2,
        velocity: 100,
        effect: -0.75,
        size: 30,
      },
    };
    (function () {
      var b = 0;
      var c = ["ms", "moz", "webkit", "o"];
      for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
        window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
        window.cancelAnimationFrame =
          window[c[a] + "CancelAnimationFrame"] ||
          window[c[a] + "CancelRequestAnimationFrame"];
      }
      if (!window.requestAnimationFrame) {
        window.requestAnimationFrame = function (h, e) {
          var d = new Date().getTime();
          var f = Math.max(0, 16 - (d - b));
          var g = window.setTimeout(function () {
            h(d + f);
          }, f);
          b = d + f;
          return g;
        };
      }
      if (!window.cancelAnimationFrame) {
        window.cancelAnimationFrame = function (d) {
          clearTimeout(d);
        };
      }
    })();
    var Point = (function () {
      function Point(x, y) {
        this.x = typeof x !== "undefined" ? x : 0;
        this.y = typeof y !== "undefined" ? y : 0;
      }
      Point.prototype.clone = function () {
        return new Point(this.x, this.y);
      };
      Point.prototype.length = function (length) {
        if (typeof length == "undefined")
          return Math.sqrt(this.x * this.x + this.y * this.y);
        this.normalize();
        this.x *= length;
        this.y *= length;
        return this;
      };
      Point.prototype.normalize = function () {
        var length = this.length();
        this.x /= length;
        this.y /= length;
        return this;
      };
      return Point;
    })();
    var Particle = (function () {
      function Particle() {
        this.position = new Point();
        this.velocity = new Point();
        this.acceleration = new Point();
        this.age = 0;
      }
      Particle.prototype.initialize = function (x, y, dx, dy) {
        this.position.x = x;
        this.position.y = y;
        this.velocity.x = dx;
        this.velocity.y = dy;
        this.acceleration.x = dx * settings.particles.effect;
        this.acceleration.y = dy * settings.particles.effect;
        this.age = 0;
      };
      Particle.prototype.update = function (deltaTime) {
        this.position.x += this.velocity.x * deltaTime;
        this.position.y += this.velocity.y * deltaTime;
        this.velocity.x += this.acceleration.x * deltaTime;
        this.velocity.y += this.acceleration.y * deltaTime;
        this.age += deltaTime;
      };
      Particle.prototype.draw = function (context, image) {
        function ease(t) {
          return --t * t * t + 1;
        }
        var size = image.width * ease(this.age / settings.particles.duration);
        context.globalAlpha = 1 - this.age / settings.particles.duration;
        context.drawImage(
          image,
          this.position.x - size / 2,
          this.position.y - size / 2,
          size,
          size
        );
      };
      return Particle;
    })();
    var ParticlePool = (function () {
      var particles,
        firstActive = 0,
        firstFree = 0,
        duration = settings.particles.duration;

      function ParticlePool(length) {
        particles = new Array(length);
        for (var i = 0; i < particles.length; i++)
          particles[i] = new Particle();
      }
      ParticlePool.prototype.add = function (x, y, dx, dy) {
        particles[firstFree].initialize(x, y, dx, dy);
        firstFree++;
        if (firstFree == particles.length) firstFree = 0;
        if (firstActive == firstFree) firstActive++;
        if (firstActive == particles.length) firstActive = 0;
      };
      ParticlePool.prototype.update = function (deltaTime) {
        var i;
        if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles[i].update(deltaTime);
        }
        if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles[i].update(deltaTime);
          for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
        }
        while (
          particles[firstActive].age >= duration &&
          firstActive != firstFree
        ) {
          firstActive++;
          if (firstActive == particles.length) firstActive = 0;
        }
      };
      ParticlePool.prototype.draw = function (context, image) {
        if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles[i].draw(context, image);
        }
        if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles[i].draw(context, image);
          for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
        }
      };
      return ParticlePool;
    })();
    (function (canvas) {
      var context = canvas.getContext("2d"),
        particles = new ParticlePool(settings.particles.length),
        particleRate =
          settings.particles.length / settings.particles.duration,
        time;
      function pointOnHeart(t) {
        return new Point(
          160 * Math.pow(Math.sin(t), 3),
          130 * Math.cos(t) -
            50 * Math.cos(2 * t) -
            20 * Math.cos(3 * t) -
            10 * Math.cos(4 * t) +
            25
        );
      }
      var image = (function () {
        var canvas = document.createElement("canvas"),
          context = canvas.getContext("2d");
        canvas.width = settings.particles.size;
        canvas.height = settings.particles.size;
        function to(t) {
          var point = pointOnHeart(t);
          point.x =
            settings.particles.size / 2 +
            (point.x * settings.particles.size) / 350;
          point.y =
            settings.particles.size / 2 -
            (point.y * settings.particles.size) / 350;
          return point;
        }
        context.beginPath();
        var t = -Math.PI;
        var point = to(t);
        context.moveTo(point.x, point.y);
        while (t < Math.PI) {
          t += 0.01;
          point = to(t);
          context.lineTo(point.x, point.y);
        }
        context.closePath();
        context.fillStyle = "#ea80b0";
        context.fill();
        var image = new Image();
        image.src = canvas.toDataURL();
        return image;
      })();
      function render() {
        requestAnimationFrame(render);
        var newTime = new Date().getTime() / 1000,
          deltaTime = newTime - (time || newTime);
        time = newTime;
        context.clearRect(0, 0, canvas.width, canvas.height);
        var amount = particleRate * deltaTime;
        for (var i = 0; i < amount; i++) {
          var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
          var dir = pos.clone().length(settings.particles.velocity);
          particles.add(
            canvas.width / 2 + pos.x,
            canvas.height / 2 - pos.y,
            dir.x,
            -dir.y
          );
        }
        particles.update(deltaTime);
        particles.draw(context, image);
      }
      function onResize() {
        canvas.width = canvas.clientWidth;
        canvas.height = canvas.clientHeight;
      }
      window.onresize = onResize;
      setTimeout(function () {
        onResize();
        render();
      }, 10);
    })(document.getElementById("pinkboard"));
  </script>
</body>
</html>

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